Searched refs:textureMaxAnisotropy (Results 1 – 4 of 4) sorted by relevance
138 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() argument140 textureMaxAnisotropy = std::min(textureMaxAnisotropy, MAX_TEXTURE_MAX_ANISOTROPY); in setMaxAnisotropy()142 if(textureMaxAnisotropy < 1.0f) in setMaxAnisotropy()147 if(mMaxAnisotropy != textureMaxAnisotropy) in setMaxAnisotropy()149 mMaxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
62 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
175 bool Texture::setMaxAnisotropy(float textureMaxAnisotropy) in setMaxAnisotropy() argument177 textureMaxAnisotropy = std::min(textureMaxAnisotropy, MAX_TEXTURE_MAX_ANISOTROPY); in setMaxAnisotropy()179 if(textureMaxAnisotropy < 1.0f) in setMaxAnisotropy()184 if(mMaxAnisotropy != textureMaxAnisotropy) in setMaxAnisotropy()186 mMaxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
112 bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);