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Searched refs:textureObject (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DResourceManager.cpp92 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local
94 if(textureObject) in deleteTexture()
96 textureObject->release(); in deleteTexture()
140 Texture *textureObject; in checkTextureAllocation() local
144 textureObject = new Texture2D(texture); in checkTextureAllocation()
148 textureObject = new TextureExternal(texture); in checkTextureAllocation()
156 textureObject->addRef(); in checkTextureAllocation()
158 mTextureNameSpace.insert(texture, textureObject); in checkTextureAllocation()
DlibGLES_CM.cpp184 es1::Texture *textureObject = context->getTexture(texture); in BindTexture() local
186 if(textureObject && textureObject->getTarget() != target && texture != 0) in BindTexture()
2560 es1::Texture *textureObject = context->getTexture(texture); in IsTexture() local
2562 if(textureObject) in IsTexture()
DContext.cpp3123 es1::Texture2D *textureObject = getTexture2D(); in bindTexImage() local
3125 if(textureObject) in bindTexImage()
3127 textureObject->bindTexImage(surface); in bindTexImage()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp201 Texture *textureObject = mTextureNameSpace.remove(texture); in deleteTexture() local
203 if(textureObject) in deleteTexture()
205 textureObject->release(); in deleteTexture()
289 Texture *textureObject; in checkTextureAllocation() local
293 textureObject = new Texture2D(texture); in checkTextureAllocation()
297 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()
301 textureObject = new TextureExternal(texture); in checkTextureAllocation()
305 textureObject = new Texture3D(texture); in checkTextureAllocation()
309 textureObject = new Texture2DArray(texture); in checkTextureAllocation()
313 textureObject = new Texture2DRect(texture); in checkTextureAllocation()
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DlibGLESv3.cpp1231 Texture* textureObject = context->getTexture(texture); in FramebufferTextureLayer() local
1235 if(!textureObject) in FramebufferTextureLayer()
1245 textarget = textureObject->getTarget(); in FramebufferTextureLayer()
1264 if(textureObject->isCompressed(textarget, level)) in FramebufferTextureLayer()
DlibGLESv2.cpp275 es2::Texture *textureObject = context->getTexture(texture); in BindTexture() local
277 if(textureObject && textureObject->getTarget() != target && texture != 0) in BindTexture()
3971 es2::Texture *textureObject = context->getTexture(texture); in IsTexture() local
3973 if(textureObject) in IsTexture()
DContext.cpp4364 es2::Texture2D *textureObject = isRect ? getTexture2DRect() : getTexture2D(); in bindTexImage() local
4366 if(textureObject) in bindTexImage()
4368 textureObject->bindTexImage(surface); in bindTexImage()
/external/replicaisland/src/com/replica/replicaisland/
DAnimationFrame.java33 public AnimationFrame(Texture textureObject, float animationHoldTime) { in AnimationFrame() argument
35 texture = textureObject; in AnimationFrame()
39 public AnimationFrame(Texture textureObject, float animationHoldTime, in AnimationFrame() argument
43 texture = textureObject; in AnimationFrame()
/external/angle/src/libANGLE/
DvalidationES2.h143 Texture *textureObject = context->getTexture(texture); in ValidateBindTexture() local
144 if (textureObject && textureObject->getType() != target) in ValidateBindTexture()
DvalidationEGL.cpp4548 gl::Texture *textureObject = context->getTextureByType(type); in ValidateBindTexImage() local
4549 ASSERT(textureObject != nullptr); in ValidateBindTexImage()
4551 if (textureObject->getImmutableFormat()) in ValidateBindTexImage()
DvalidationES.cpp2881 Texture *textureObject = context->getTexture(texture); in ValidateCopyImageSubDataTarget() local
2882 if (textureObject && textureObject->getType() != PackParam<TextureType>(target)) in ValidateCopyImageSubDataTarget()
DContext.cpp4617 Texture *textureObject = getTexture(texture); in framebufferTextureLayer() local
4618 ImageIndex index = ImageIndex::MakeFromType(textureObject->getType(), level, layer); in framebufferTextureLayer()
4619 framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObject); in framebufferTextureLayer()
/external/angle/src/libGLESv2/
Degl_stubs.cpp68 gl::Texture *textureObject = context->getTextureByType(type); in BindTexImage() local
69 ANGLE_EGL_TRY_RETURN(thread, eglSurface->bindTexImage(context, textureObject, buffer), in BindTexImage()