Searched refs:texturePath (Results 1 – 4 of 4) sorted by relevance
37 std::string texturePath(GetResourcePath("nima/Robot.png").c_str()); in onOnceBeforeDraw() local39 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in onOnceBeforeDraw()
111 std::string texturePath = fBasePath + ".png"; in resetActor() local113 fActor = std::make_unique<NimaActor>(nimaPath, texturePath); in resetActor()
20 NimaActor::NimaActor(std::string nimaPath, std::string texturePath) in NimaActor() argument30 fTexture = SkImage::MakeFromEncoded(SkData::MakeFromFileName(texturePath.c_str())); in NimaActor()
45 NimaActor(std::string nimaPath, std::string texturePath);