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Searched refs:textureTypes (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp2066 } textureTypes[] = in init() local
2097 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(textureTypes); ++typeNdx) in init()
2098 …, (std::string("use_") + textureTypes[typeNdx].name).c_str(), textureTypes[typeNdx].name, sampleCo… in init()
Des31fGeometryShaderTests.cpp5039 } textureTypes[] = in iterate() local
5054 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx) in iterate()
5056 …const tcu::ScopedLogSection section (m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[nd… in iterate()
5063 if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER) in iterate()
5070 if (textureTypes[ndx].type == TEXTURE_3D) in iterate()
5075 …else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_… in iterate()
5082 if (textureTypes[ndx].type == TEXTURE_2D_ARRAY) in iterate()
5087 else if (textureTypes[ndx].type == TEXTURE_CUBE) in iterate()
5096 else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY) in iterate()
5122 else if ((layered == GL_TRUE) != textureTypes[ndx].layered) in iterate()
[all …]
Des31fTextureGatherTests.cpp2076 } textureTypes[] = in init() local
2140 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()
2142 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()
2147 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_context, textureTypes[textureTypeNdx].… in init()
/external/angle/src/libANGLE/
DState.cpp3462 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange() local
3465 TextureType type = textureTypes[textureIndex]; in onProgramExecutableChange()
3501 const ActiveTextureTypeArray &textureTypes = in onProgramPipelineExecutableChange() local
3505 TextureType type = textureTypes[textureIndex]; in onProgramPipelineExecutableChange()
DFramebuffer.cpp2129 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
2134 Texture *texture = glState.getSamplerTexture(uintIndex, textureTypes[textureIndex]); in formsRenderingFeedbackLoopWith()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp2531 } textureTypes[] = in init() local
2599 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()
2601 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()
2606 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_testCtx, textureTypes[textureTypeNdx].… in init()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp5006 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local
5014 gl::TextureType textureType = textureTypes[textureUnit]; in updateActiveTextures()
6291 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite() local
6296 gl::TextureType textureType = textureTypes[textureUnit]; in endRenderPassIfComputeReadAfterAttachmentWrite()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
921 gl::TextureType textureType = textureTypes[textureUnitIndex]; in updateProgramTextureBindings()