Searched refs:textureTypes (Results 1 – 8 of 8) sorted by relevance
2066 } textureTypes[] = in init() local2097 for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(textureTypes); ++typeNdx) in init()2098 …, (std::string("use_") + textureTypes[typeNdx].name).c_str(), textureTypes[typeNdx].name, sampleCo… in init()
5039 } textureTypes[] = in iterate() local5054 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx) in iterate()5056 …const tcu::ScopedLogSection section (m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[nd… in iterate()5063 if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER) in iterate()5070 if (textureTypes[ndx].type == TEXTURE_3D) in iterate()5075 …else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_… in iterate()5082 if (textureTypes[ndx].type == TEXTURE_2D_ARRAY) in iterate()5087 else if (textureTypes[ndx].type == TEXTURE_CUBE) in iterate()5096 else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY) in iterate()5122 else if ((layered == GL_TRUE) != textureTypes[ndx].layered) in iterate()[all …]
2076 } textureTypes[] = in init() local2140 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()2142 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()2147 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_context, textureTypes[textureTypeNdx].… in init()
3462 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange() local3465 TextureType type = textureTypes[textureIndex]; in onProgramExecutableChange()3501 const ActiveTextureTypeArray &textureTypes = in onProgramPipelineExecutableChange() local3505 TextureType type = textureTypes[textureIndex]; in onProgramPipelineExecutableChange()
2129 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local2134 Texture *texture = glState.getSamplerTexture(uintIndex, textureTypes[textureIndex]); in formsRenderingFeedbackLoopWith()
2531 } textureTypes[] = in init() local2599 for (int textureTypeNdx = 0; textureTypeNdx < DE_LENGTH_OF_ARRAY(textureTypes); textureTypeNdx++) in init()2601 const TextureType textureType = textureTypes[textureTypeNdx].type; in init()2606 …TestCaseGroup* const textureTypeGroup = new TestCaseGroup(m_testCtx, textureTypes[textureTypeNdx].… in init()
5006 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local5014 gl::TextureType textureType = textureTypes[textureUnit]; in updateActiveTextures()6291 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite() local6296 gl::TextureType textureType = textureTypes[textureUnit]; in endRenderPassIfComputeReadAfterAttachmentWrite()
917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local921 gl::TextureType textureType = textureTypes[textureUnitIndex]; in updateProgramTextureBindings()