/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 114 mState.textureUnit[i].color = {0, 0, 0, 0}; in Context() 115 mState.textureUnit[i].environmentMode = GL_MODULATE; in Context() 116 mState.textureUnit[i].combineRGB = GL_MODULATE; in Context() 117 mState.textureUnit[i].combineAlpha = GL_MODULATE; in Context() 118 mState.textureUnit[i].src0RGB = GL_TEXTURE; in Context() 119 mState.textureUnit[i].src1RGB = GL_PREVIOUS; in Context() 120 mState.textureUnit[i].src2RGB = GL_CONSTANT; in Context() 121 mState.textureUnit[i].src0Alpha = GL_TEXTURE; in Context() 122 mState.textureUnit[i].src1Alpha = GL_PREVIOUS; in Context() 123 mState.textureUnit[i].src2Alpha = GL_CONSTANT; in Context() [all …]
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D | Context.h | 290 TextureUnit textureUnit[MAX_TEXTURE_UNITS]; member
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 742 for (GLint textureUnit : samplerBinding.boundTextureUnits) in updateActiveSamplers() local 744 if (++mActiveSamplerRefCounts[textureUnit] == 1) in updateActiveSamplers() 746 mActiveSamplerTypes[textureUnit] = samplerBinding.textureType; in updateActiveSamplers() 747 mActiveSamplerYUV[textureUnit] = IsSamplerYUVType(samplerBinding.samplerType); in updateActiveSamplers() 748 mActiveSamplerFormats[textureUnit] = samplerBinding.format; in updateActiveSamplers() 749 mActiveSamplerShaderBits[textureUnit] = samplerUniform.activeShaders(); in updateActiveSamplers() 753 if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType) in updateActiveSamplers() 756 mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum; in updateActiveSamplers() 758 if (mActiveSamplerYUV.test(textureUnit) != in updateActiveSamplers() 761 mActiveSamplerYUV[textureUnit] = false; in updateActiveSamplers() [all …]
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D | Stream.cpp | 42 plane.textureUnit = -1; in Stream() 148 mPlanes[i].textureUnit = attributes.getAsInt(EGL_YUV_PLANE0_TEXTURE_UNIT_NV + i, -1); in createConsumerGLTextureExternal() 149 if (mPlanes[i].textureUnit != EGL_NONE) in createConsumerGLTextureExternal() 152 glState.getSamplerTexture(mPlanes[i].textureUnit, gl::TextureType::External); in createConsumerGLTextureExternal() 160 if (mPlanes[i].textureUnit != EGL_NONE) in createConsumerGLTextureExternal()
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D | State.cpp | 1629 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() local 1631 mSamplerTextures[type][textureUnit].set(context, zeroTextures[type].get()); in initializeZeroTextures() 1641 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding() argument 1643 if (mSamplers[textureUnit].get() == sampler) in setSamplerBinding() 1648 mSamplers[textureUnit].set(context, sampler); in setSamplerBinding() 1651 setSamplerDirty(textureUnit); in setSamplerBinding() 1652 onActiveTextureChange(context, textureUnit); in setSamplerBinding() 3229 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures() local 3233 TextureType type = mExecutable->getActiveSamplerTypes()[textureUnit]; in syncActiveTextures() 3235 ? getTextureForActiveSampler(type, textureUnit) in syncActiveTextures() [all …]
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D | State.h | 322 void setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler); 323 SamplerID getSamplerId(GLuint textureUnit) const in getSamplerId() argument 325 ASSERT(textureUnit < mSamplers.size()); in getSamplerId() 326 return mSamplers[textureUnit].id(); in getSamplerId() 329 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler() argument 777 void onActiveTextureChange(const Context *context, size_t textureUnit); 780 void onActiveTextureStateChange(const Context *context, size_t textureUnit);
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D | Stream.h | 133 EGLint textureUnit; member
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D | GLES1Shaders.inc | 78 vec4 drawTextureTexCoord(int vertexId, int textureUnit) 80 float texCropU = draw_texture_normalized_crop_rect[textureUnit].x; 81 float texCropV = draw_texture_normalized_crop_rect[textureUnit].y; 82 float texCropW = draw_texture_normalized_crop_rect[textureUnit].z; 83 float texCropH = draw_texture_normalized_crop_rect[textureUnit].w;
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D | Context.cpp | 1223 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler() argument 1225 ASSERT(textureUnit < static_cast<GLuint>(mState.mCaps.maxCombinedTextureImageUnits)); in bindSampler() 1228 mState.setSamplerBinding(this, textureUnit, sampler); in bindSampler() 1229 mSamplerObserverBindings[textureUnit].bind(sampler); in bindSampler()
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/external/mesa3d/src/mesa/swrast/ |
D | s_texcombine.c | 87 const struct gl_fixedfunc_texture_unit *textureUnit = in texture_combine() local 89 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; in texture_combine() 158 GLfloat red = textureUnit->EnvColor[0]; in texture_combine() 159 GLfloat green = textureUnit->EnvColor[1]; in texture_combine() 160 GLfloat blue = textureUnit->EnvColor[2]; in texture_combine() 161 GLfloat alpha = textureUnit->EnvColor[3]; in texture_combine() 254 GLfloat alpha = textureUnit->EnvColor[3]; in texture_combine() 322 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine() 343 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine() 457 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine() [all …]
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/external/angle/src/tests/gl_tests/ |
D | GLSLTest.cpp | 3951 int textureUnit = i * 2 + j; in TEST_P() local 3952 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P() 3964 glUniform1i(uniformLocation, textureUnit); in TEST_P() 4418 int textureUnit = i * 2 + j; in TEST_P() local 4419 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P() 4431 glUniform1i(uniformLocation, textureUnit); in TEST_P() 4482 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 4483 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P() 4497 glUniform1i(uniformLocation, textureUnit); in TEST_P() 4568 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.hpp | 135 deUint32 textureUnit; member 164 , textureUnit (unit) in TextureSpec()
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D | glsLongStressCase.cpp | 1335 …extureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpecs[i].textureUnit); in iterate()
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/external/angle/src/tests/gl_tests/gles1/ |
D | TextureEnvTest.cpp | 299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local 324 glActiveTexture(textureUnit); in TEST_P()
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/external/deqp/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 312 void setTextureUnit (const deUint32 textureUnit); 379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() argument 381 m_textureUnit = textureUnit; in setTextureUnit() 892 … bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit); 1204 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture() argument 1206 deUint32 enumConversion = textureUnit - GL_TEXTURE0; in bindSamplerToTexture()
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D | es31fFboSRGBWriteControlTests.cpp | 478 void bind (const int textureUnit); 536 void TestTexture2D::bind (const int textureUnit) in bind() argument 538 m_textureUnit = textureUnit; in bind()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.cpp | 700 GLuint textureUnit = samplerBinding.boundTextureUnits[0]; in addTextureDescriptorSetDesc() local 702 ((*activeTextures)[textureUnit].texture->getImage().hasImmutableSampler())) in addTextureDescriptorSetDesc() 707 const TextureVk *textureVk = (*activeTextures)[textureUnit].texture; in addTextureDescriptorSetDesc() 1744 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local 1745 TextureVk *textureVk = activeTextures[textureUnit].texture; in updateTexturesDescriptorSet() 1773 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local 1774 const vk::TextureUnit &unit = activeTextures[textureUnit]; in updateTexturesDescriptorSet()
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D | ContextVk.cpp | 1527 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() local 1529 const vk::TextureUnit &unit = mActiveTextures[textureUnit]; in handleDirtyTexturesImpl() 1540 executable->getSamplerShaderBitsForTextureUnitIndex(textureUnit); in handleDirtyTexturesImpl() 1575 executable->getSamplerShaderBitsForTextureUnitIndex(textureUnit); in handleDirtyTexturesImpl() 5011 for (size_t textureUnit : activeTextures) in updateActiveTextures() local 5013 gl::Texture *texture = textures[textureUnit]; in updateActiveTextures() 5014 gl::TextureType textureType = textureTypes[textureUnit]; in updateActiveTextures() 5023 context, textureType, executable->getSamplerFormatForTextureUnitIndex(textureUnit), in updateActiveTextures() 5030 vk::TextureUnit &activeTexture = mActiveTextures[textureUnit]; in updateActiveTextures() 5036 mActiveTexturesDesc.update(textureUnit, textureVk->getBufferViewSerial(), in updateActiveTextures() [all …]
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/external/deqp/scripts/opengl/ |
D | gen_call_log_wrapper.py | 44 def textureUnit (name): function 57 "glActiveTexture": LogSpec({0: textureUnit}),
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3153 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures() local 3155 if(textureUnit != -1) in applyTextures() 3159 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures() 3160 Sampler *samplerObject = mState.sampler[textureUnit]; in applyTextures() 3977 for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) in detachSampler() local 3979 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2748 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() local 2749 ASSERT(textureUnit != -1); in applyTexturesForSRVs() 2750 gl::Texture *texture = completeTextures[textureUnit]; in applyTexturesForSRVs() 2755 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTexturesForSRVs() 3305 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader() local 3306 if (textureUnit != -1) in generateSwizzlesForShader() 3308 gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType); in generateSwizzlesForShader()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 1273 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; 1274 gl::Texture *texture = completeTextures[textureUnit]; 1275 gl::Sampler *sampler = contextMtl->getState().getSampler(textureUnit);
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D | ContextMtl.mm | 2112 for (size_t textureUnit : activeTextures) 2114 gl::Texture *texture = textures[textureUnit];
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3220 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local 3221 ASSERT(textureUnit != -1); in applyTextures() 3222 gl::Texture *texture = activeTextures[textureUnit]; in applyTextures() 3227 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTextures()
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