Searched refs:texture_buffer_offset_alignment (Results 1 – 7 of 7) sorted by relevance
242 glw::GLint texture_buffer_offset_alignment = 0; in iterate() local243 gl.getIntegerv(m_glExtTokens.TEXTURE_BUFFER_OFFSET_ALIGNMENT, &texture_buffer_offset_alignment); in iterate()245 if (texture_buffer_offset_alignment > 1) in iterate()247 …BufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, texture_buffer_offset_alignment / 2, in iterate()248 m_bo_size - texture_buffer_offset_alignment / 2); in iterate()
155 caps->caps.v2.texture_buffer_offset_alignment = 0; in virgl_ws_fill_new_caps_defaults()
197 return vscreen->caps.caps.v2.texture_buffer_offset_alignment; in virgl_get_param()
390 uint32_t texture_buffer_offset_alignment; member
535 uint32_t texture_buffer_offset_alignment; member
567 uint32_t texture_buffer_offset_alignment; member
10173 …GetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.texture_buffer_offset_alignment); in vrend_renderer_fill_caps_v2()