/external/tensorflow/tensorflow/tools/android/test/jni/object_tracking/ |
D | sprite.h | 130 uint8_t* texture_data; in LoadTexture() local 142 texture_data = new uint8_t[actual_width_ * actual_height_]; in LoadTexture() 145 memcpy(texture_data + actual_width_ * y, texture_source[top + y] + left, in LoadTexture() 152 texture_data = const_cast<uint8_t*>(texture_source.data()); in LoadTexture() 174 texture_data); in LoadTexture() 177 delete(texture_data); in LoadTexture()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 819 std::vector<GLubyte> texture_data; in prepareDestinationTexture() local 842 texture_data.resize(texture_size); in prepareDestinationTexture() 845 memset(&texture_data[0], 0, texture_size); in prepareDestinationTexture() 849 …ateAndFill2DTexture(m_context, m_width, m_height, internal_format, format, type, &texture_data[0]); in prepareDestinationTexture() 946 const std::vector<glw::GLubyte>& texture_data) in prepareSourceTexture() argument 968 &texture_data[0]); in prepareSourceTexture() 1006 …unctionalTest::prepareSourceTextureData(GLenum internal_format, std::vector<GLubyte>& texture_data) in prepareSourceTextureData() argument 1035 texture_data.resize(texture_size); in prepareSourceTextureData() 1055 GLubyte* pixel_data = &texture_data[0] + line_offset + pixel_offset; in prepareSourceTextureData() 1221 std::vector<GLubyte> texture_data; in test() local [all …]
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D | gl4cStencilTexturingTests.hpp | 71 const std::vector<glw::GLubyte>& texture_data); 73 …void prepareSourceTextureData(glw::GLenum internal_format, std::vector<glw::GLubyte>& texture_data…
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D | gl4cGetTextureSubImageTests.cpp | 1042 glw::GLubyte* texture_data = new glw::GLubyte[size]; in check() local 1044 if (DE_NULL == texture_data) in check() 1053 texture_data); in check() 1058 GL_UNSIGNED_BYTE, size, texture_data); in check() 1090 glw::GLubyte tested_value = texture_data[tested_data_position]; in check() 1105 delete[] texture_data; in check() 1110 delete[] texture_data; in check()
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D | gl4cShaderImageLoadStoreTests.cpp | 7141 std::vector<GLubyte> texture_data; in Create2DR8UIDestinationTexture() local 7142 texture_data.resize(texture_size); in Create2DR8UIDestinationTexture() 7147 texture_data[i] = 0; in Create2DR8UIDestinationTexture() 7151 return Create2DR8UITexture(width, height, texture_data, out_texture_id); in Create2DR8UIDestinationTexture() 7171 std::vector<GLubyte> texture_data; in Create2DR8UISourceTexture() local 7172 texture_data.resize(texture_size); in Create2DR8UISourceTexture() 7177 texture_data[i] = texel_value++; in Create2DR8UISourceTexture() 7181 return Create2DR8UITexture(width, height, texture_data, out_texture_id); in Create2DR8UISourceTexture() 7193 GLenum Create2DR8UITexture(GLuint width, GLuint height, const std::vector<GLubyte>& texture_data, in Create2DR8UITexture() argument 7218 GL_UNSIGNED_BYTE, &texture_data[0]); in Create2DR8UITexture() [all …]
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D | gl4cShadingLanguage420PackTests.cpp | 1985 std::vector<glw::GLuint> texture_data; in checkResults() local 1987 texture_data.resize(texture_data_size); in checkResults() 1989 color_texture.get(m_color_texture_format, m_color_texture_type, &texture_data[0]); in checkResults() 1993 if (green_color != texture_data[i]) in checkResults() 1996 << std::setfill('0') << std::setw(8) << texture_data[i] in checkResults() 2372 std::vector<GLuint> texture_data; in prepareBuffer() local 2373 texture_data.resize(m_width); in prepareBuffer() 2377 for (GLuint i = 0; i < texture_data.size(); ++i) in prepareBuffer() 2379 texture_data[i] = color; in prepareBuffer() 2382 buffer.update(m_width * sizeof(GLuint), &texture_data[0], GL_STATIC_DRAW); in prepareBuffer() [all …]
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D | gl4cBufferStorageTests.cpp | 3447 GLubyte texture_data[texture_data_size]; in iterate() local 3609 Texture::GetData(gl, GL_TEXTURE_2D, GL_RGBA, GL_UNSIGNED_BYTE, texture_data); in iterate() 3610 if (0 != memcmp(texture_data + pixel_offset, &expected_pixel, pixel_size)) in iterate() 3619 1 /* depth */, texture_data); in iterate() 3662 Texture::GetData(gl, GL_TEXTURE_2D, GL_RGBA, GL_UNSIGNED_BYTE, texture_data); in iterate() 3663 if (0 != memcmp(texture_data + pixel_offset, &expected_pixel, pixel_size)) in iterate() 3672 1 /* depth */, texture_data); in iterate()
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D | gl4cShaderSubroutineTests.cpp | 5738 std::vector<GLubyte> texture_data; in fillTexture() local 5741 texture_data.resize(m_texture_width * m_texture_height * 4); in fillTexture() 5751 texture_data[point_offset + 0] = color[0]; /* red */ in fillTexture() 5752 texture_data[point_offset + 1] = color[1]; /* green */ in fillTexture() 5753 texture_data[point_offset + 2] = color[2]; /* blue */ in fillTexture() 5754 texture_data[point_offset + 3] = color[3]; /* alpha */ in fillTexture() 5758 texture.update(m_texture_width, m_texture_height, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]); in fillTexture() 5921 std::vector<GLuint> texture_data; in fillTexture() local 5924 texture_data.resize(m_texture_width * m_texture_height * 4); in fillTexture() 5934 texture_data[point_offset + 0] = color[0]; /* red */ in fillTexture() [all …]
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D | gl4cComputeShaderTests.cpp | 1009 std::vector<vec4> texture_data(kBufferSize, vec4(123.0f)); in RunIteration() local 1019 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, kWidth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); in RunIteration() 1025 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]… in RunIteration() 1031 …e3D(GL_TEXTURE_3D, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); in RunIteration() 1037 …ge2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); in RunIteration() 1043 …age2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); in RunIteration() 1050 &texture_data[0]); in RunIteration() 1054 glBufferData(GL_TEXTURE_BUFFER, kBufferSize * sizeof(vec4), &texture_data[0], GL_DYNAMIC_DRAW); in RunIteration()
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D | gl4cEnhancedLayoutsTests.cpp | 6950 std::vector<GLuint> texture_data; in test() local 6951 texture_data.resize(m_width * m_height); in test() 6953 for (GLuint i = 0; i < texture_data.size(); ++i) in test() 6955 texture_data[i] = 0x20406080; in test() 6960 &texture_data[0]); in test() 6980 std::vector<GLuint> texture_data; in test() local 6981 texture_data.resize(m_width * m_height); in test() 6983 for (GLuint i = 0; i < texture_data.size(); ++i) in test() 6985 texture_data[i] = 0x20406080; in test() 6989 &texture_data[0]); in test() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.cpp | 2707 std::vector<GLint> texture_data; in checkResults() local 2708 texture_data.resize(m_width * m_height); in checkResults() 2709 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 2715 bool result = checkRegionR32I(x, y, index, &texture_data[0]); in checkResults() 3472 std::vector<GLint> texture_data; in checkResults() local 3473 texture_data.resize(m_width * m_height); in checkResults() 3474 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 3486 bool result = checkRegionR32I(x, y, expected_value, &texture_data[0]); in checkResults() 3728 std::vector<GLint> texture_data; in checkResults() local 3729 texture_data.resize(m_width * m_height); in checkResults() [all …]
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D | glcTextureRepeatModeTests.cpp | 510 void fillTextureWithColor(GLubyte* texture_data, GLsizei tex_width, GLsizei tex_height, 597 void TestClampModeForInternalFormat::fillTextureWithColor(GLubyte* texture_data, GLsizei tex_width,… in fillTextureWithColor() argument 613 deMemcpy(texture_data, red, size); in fillTextureWithColor() 614 texture_data += size; in fillTextureWithColor() 618 deMemcpy(texture_data, green, size); in fillTextureWithColor() 619 texture_data += size; in fillTextureWithColor() 626 deMemcpy(texture_data, blue, size); in fillTextureWithColor() 627 texture_data += size; in fillTextureWithColor() 631 deMemcpy(texture_data, white, size); in fillTextureWithColor() 632 texture_data += size; in fillTextureWithColor()
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/external/mesa3d/src/gallium/frontends/clover/core/ |
D | resource.cpp | 75 std::string texture_data; in clear() local 76 texture_data.reserve(util_format_get_blocksize(pipe->format)); in clear() 77 util_format_pack_rgba(pipe->format, &texture_data[0], data.data(), 1); in clear() 78 q.pipe->clear_texture(q.pipe, pipe, 0, box(from, region), texture_data.data()); in clear()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5TextureGatherOffset.cpp | 958 std::vector<glw::GLubyte> texture_data; in prepareTexture() local 960 texture_data.resize(m_texture_size * m_texture_size * m_texture_bytes_per_pixel); in prepareTexture() 963 prepareTextureData(&texture_data[0]); in prepareTexture() 971 m_texture_size, 1 /* depth */, m_texture_format, m_texture_type, &texture_data[0]); in prepareTexture() 979 m_texture_format, m_texture_type, &texture_data[0]); in prepareTexture() 1269 glw::GLint* texture_data = (glw::GLint*)data; in prepareTextureData() local 1283 texture_data[pixel_offset + 0] = x; in prepareTextureData() 1284 texture_data[pixel_offset + 1] = y; in prepareTextureData() 1287 texture_data[pixel_offset + 2] = x; in prepareTextureData() 1288 texture_data[pixel_offset + 3] = y; in prepareTextureData() [all …]
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/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 641 nir_ssa_def *texture_data[5]; in blorp_nir_combine_samples() local 647 assert(stack_depth < ARRAY_SIZE(texture_data)); in blorp_nir_combine_samples() 652 texture_data[stack_depth++] = blorp_nir_txf_ms(b, v, ms_pos, mcs, dst_type); in blorp_nir_combine_samples() 683 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_combine_samples() 693 texture_data[stack_depth - 1] = in blorp_nir_combine_samples() 695 texture_data[stack_depth - 1], in blorp_nir_combine_samples() 696 texture_data[stack_depth], in blorp_nir_combine_samples() 706 texture_data[0] = nir_fmul(b, texture_data[0], in blorp_nir_combine_samples() 710 nir_store_var(b, color, texture_data[0], 0xf); in blorp_nir_combine_samples()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 883 std::vector<T> texture_data; in prepareDataForTexture() local 884 texture_data.resize(n_total_componenets); in prepareDataForTexture() 886 fillImage<T, N_Components>(texture_width, texture_height, components, &texture_data[0]); in prepareDataForTexture() 889 texture_height, 1 /* depth */, texture_format, texture_type, &texture_data[0]); in prepareDataForTexture()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cComputeShaderTests.cpp | 994 std::vector<vec4> texture_data(kBufferSize, vec4(123.0f)); in RunIteration() local 1002 …glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kWidth, kHeight, 0, GL_RGBA, GL_FLOAT, &texture_data[0]… in RunIteration() 1008 …e3D(GL_TEXTURE_3D, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT, &texture_data[0]); in RunIteration() 1015 &texture_data[0]); in RunIteration()
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