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Searched refs:texture_handle_allocated (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_pipe_common.h166 bool texture_handle_allocated; member
Dr600_buffer_common.c113 res->texture_handle_allocated = false; in r600_init_resource_fields()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_buffer.c108 res->texture_handle_allocated = false; in si_init_resource_fields()
Dsi_pipe.h300 bool texture_handle_allocated; member
Dsi_descriptors.c1652 if (!buffer || buffer->texture_handle_allocated) { in si_rebind_buffer()
2296 si_resource(sview->base.texture)->texture_handle_allocated = true; in si_create_texture_handle()