Searched refs:texture_handle_allocated (Results 1 – 5 of 5) sorted by relevance
166 bool texture_handle_allocated; member
113 res->texture_handle_allocated = false; in r600_init_resource_fields()
108 res->texture_handle_allocated = false; in si_init_resource_fields()
300 bool texture_handle_allocated; member
1652 if (!buffer || buffer->texture_handle_allocated) { in si_rebind_buffer()2296 si_resource(sview->base.texture)->texture_handle_allocated = true; in si_create_texture_handle()