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Searched refs:texture_map (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c104 v3dv_descriptor_map_get_texture_bo(descriptor_state, &pipeline->texture_map, in write_tmu_p0()
111 &pipeline->texture_map, in write_tmu_p0()
299 &pipeline->texture_map, in get_texture_size()
Dv3dv_pipeline.c745 &pipeline->sampler_map : &pipeline->texture_map, in lower_tex_src_to_offset()
843 descriptor_map_add(&pipeline->texture_map, in lower_image_deref()
1604 struct v3dv_descriptor_map *texture_map = &pipeline->texture_map; in v3d_key_update_return_size() local
1608 texture_map->is_shadow[tex_idx] ? 16 : return_size; in v3d_key_update_return_size()
Dv3dv_private.h1602 struct v3dv_descriptor_map texture_map; member
Dv3dv_cmd_buffer.c2909 struct v3dv_descriptor_map *texture_map = &cmd_buffer->state.pipeline->texture_map; in cmd_buffer_populate_v3d_key() local
2934 texture_map, in cmd_buffer_populate_v3d_key()