Searched refs:texture_mask (Results 1 – 5 of 5) sorted by relevance
47 unsigned texture_mask; member151 stwfb->texture_mask = mask; in stw_st_framebuffer_validate_locked()170 if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) { in stw_st_framebuffer_validate()363 mask = stwfb->texture_mask & ~(front | back); in stw_st_swap_framebuffer_locked()364 if (stwfb->texture_mask & front) in stw_st_swap_framebuffer_locked()366 if (stwfb->texture_mask & back) in stw_st_swap_framebuffer_locked()368 stwfb->texture_mask = mask; in stw_st_swap_framebuffer_locked()
43 unsigned texture_width, texture_height, texture_mask; member184 xstfb->texture_mask = mask; in xmesa_st_framebuffer_validate_textures()217 new_mask = statt_mask & ~xstfb->texture_mask; in xmesa_st_framebuffer_validate()
67 new_mask = (statt_mask & ~drawable->texture_mask); in dri_st_framebuffer_validate()91 drawable->texture_mask = statt_mask; in dri_st_framebuffer_validate()229 if (drawable->texture_mask & (1 << statt)) in dri_drawable_validate_att()234 if (drawable->texture_mask & (1 << i)) { in dri_drawable_validate_att()
60 unsigned int texture_mask, texture_stamp; member
84 drawable->texture_mask = 0; in dri2_invalidate_drawable()2014 (drawable->texture_mask & (1 << ST_ATTACHMENT_BACK_LEFT))) { in dri2_set_damage_region()