Searched refs:texture_units (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/glx/ |
D | indirect_vertex_array.c | 146 int texture_units = 1, vertex_program_attribs = 0; in __glXInitVertexArrayState() local 194 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); in __glXInitVertexArrayState() 203 arrays->num_texture_units = texture_units; in __glXInitVertexArrayState() 205 array_count += texture_units + vertex_program_attribs; in __glXInitVertexArrayState() 238 for (i = 0; i < texture_units; i++) { in __glXInitVertexArrayState() 247 i = 4 + texture_units; in __glXInitVertexArrayState()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_screen.c | 72 DRI_CONF_OPT_I(texture_units,def, min, max, \
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_screen.c | 72 DRI_CONF_OPT_I(texture_units,def, min, max, \
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