Searched refs:tgsi_tex_target (Results 1 – 4 of 4) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_blitter.c | 172 static void get_swizzle(int tgsi_tex_target, unsigned flags, in get_swizzle() argument 178 switch (tgsi_tex_target) { in get_swizzle() 229 int tgsi_tex_target, in blit_build_frag_tex_col() argument 243 else if (tgsi_tex_target == TGSI_TEXTURE_CUBE_ARRAY || in blit_build_frag_tex_col() 244 tgsi_tex_target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) in blit_build_frag_tex_col() 251 get_swizzle(tgsi_tex_target, flags, &retval); in blit_build_frag_tex_col() 263 vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), in blit_build_frag_tex_col() 267 (tgsi_tex_target == TGSI_TEXTURE_1D ? in blit_build_frag_tex_col() 272 vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), in blit_build_frag_tex_col() 281 static GLuint blit_build_frag_depth(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target, bool m… in blit_build_frag_depth() argument [all …]
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_bitmap_shader.c | 56 unsigned tgsi_tex_target = ctx->tex_target == PIPE_TEXTURE_2D in transform_instr() local 95 tgsi_tex_target, TGSI_RETURN_TYPE_FLOAT); in transform_instr() 101 tgsi_tex_target, ctx->sampler_index); in transform_instr()
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D | st_cb_drawpixels_shader.c | 76 const unsigned tgsi_tex_target = ctx->tex_target == PIPE_TEXTURE_2D in transform_instr() local 127 tgsi_tex_target, TGSI_RETURN_TYPE_FLOAT); in transform_instr() 145 tgsi_tex_target, ctx->drawpix_sampler); in transform_instr()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_tests.c | 365 null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target) in null_sampler_view() argument 375 const float *expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? in null_sampler_view() 377 unsigned num_expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? 1 : 2; in null_sampler_view() 379 if (tgsi_tex_target == TGSI_TEXTURE_BUFFER && in null_sampler_view() 382 tgsi_texture_names[tgsi_tex_target]); in null_sampler_view() 394 fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target, in null_sampler_view() 416 tgsi_texture_names[tgsi_tex_target]); in null_sampler_view()
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