Searched refs:this_val (Results 1 – 2 of 2) sorted by relevance
166 float this_val = plane * this->depth() + depth; in FillWithMinorDimNum() local167 (*this)(plane, depth, height, width) = this_val; in FillWithMinorDimNum()
483 const int this_val = src[r * stride + c]; in av1_count_colors() local484 assert(this_val < max_pix_val); in av1_count_colors()485 ++val_count[this_val]; in av1_count_colors()503 const int this_val = src[r * stride + c]; in av1_count_colors_highbd() local504 assert(this_val < max_pix_val); in av1_count_colors_highbd()505 if (this_val >= max_pix_val) return 0; in av1_count_colors_highbd()506 ++val_count[this_val]; in av1_count_colors_highbd()