Searched refs:threading_strategy (Results 1 – 6 of 6) sorted by relevance
159 ThreadingStrategy& threading_strategy = in DecodeTilesThreadedNonFrameParallel() local160 frame_scratch_buffer->threading_strategy; in DecodeTilesThreadedNonFrameParallel()161 const int num_workers = threading_strategy.tile_thread_count(); in DecodeTilesThreadedNonFrameParallel()168 threading_strategy.tile_thread_pool()->Schedule([&tiles, tile_count, in DecodeTilesThreadedNonFrameParallel()209 assert(threading_strategy.post_filter_thread_pool() != nullptr); in DecodeTilesThreadedNonFrameParallel()396 *frame_scratch_buffer->threading_strategy.thread_pool(); in DecodeSuperBlockRowInTile()423 *frame_scratch_buffer->threading_strategy.thread_pool(); in DecodeTilesThreadedFrameParallel()984 frame_scratch_buffer->threading_strategy.thread_pool()); in DecodeFrame()1104 frame_scratch_buffer->threading_strategy.film_grain_thread_pool()); in DecodeTemporalUnit()1201 ThreadingStrategy& threading_strategy = in DecodeTiles() local[all …]
72 ThreadingStrategy threading_strategy; member
62 "${libgav1_source}/threading_strategy.cc"63 "${libgav1_source}/threading_strategy.h"
207 if (!frame_scratch_buffer->threading_strategy.Reset( in InitializeThreadPoolsForFrameParallel()
156 "libgav1/src/threading_strategy.cc",
187 frame_scratch_buffer->threading_strategy.post_filter_thread_pool()) {