Searched refs:tile_decoding_failed (Results 1 – 2 of 2) sorted by relevance
80 frame_scratch_buffer->tile_decoding_failed = true; in SetFailureAndNotifyAll()165 bool tile_decoding_failed = false; in DecodeTilesThreadedNonFrameParallel() local193 if (!tile_decoding_failed) { in DecodeTilesThreadedNonFrameParallel()197 tile_decoding_failed = true; in DecodeTilesThreadedNonFrameParallel()205 tile_decoding_failed |= !pending_workers.Wait(); in DecodeTilesThreadedNonFrameParallel()207 tile_decoding_failed |= !pending_tiles->Wait(); in DecodeTilesThreadedNonFrameParallel()208 if (tile_decoding_failed) return kStatusUnknownError; in DecodeTilesThreadedNonFrameParallel()488 frame_scratch_buffer->tile_decoding_failed = false; in DecodeTilesThreadedFrameParallel()546 !frame_scratch_buffer->tile_decoding_failed) { in DecodeTilesThreadedFrameParallel()549 if (frame_scratch_buffer->tile_decoding_failed) break; in DecodeTilesThreadedFrameParallel()[all …]
84 bool tile_decoding_failed LIBGAV1_GUARDED_BY(superblock_row_mutex);