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Searched refs:toGLLevel (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp4868 gl::LevelIndex ImageHelper::toGLLevel(LevelIndex levelIndexVk) const in toGLLevel() function in rx::vk::ImageHelper
5233 gl::LevelIndex baseLevelGL = toGLLevel(baseLevel); in generateMipmapsWithBlit()
6114 gl::LevelIndex updateLevelGL = toGLLevel(level); in stageClearIfEmulatedFormat()
6176 gl::ImageIndex::Make2DArrayRange(toGLLevel(levelVk).get(), 0, mLayerCount); in stageSelfAsSubresourceUpdates()
6672 gl::LevelIndex levelGL = toGLLevel(levelVk); in removeSupersededUpdates()
7733 image.toGLLevel(levelVk), layer, GetLayerMode(image, layerCount), mode); in getLevelDrawImageView()
Dvk_helpers.h1832 gl::LevelIndex toGLLevel(LevelIndex levelIndexVk) const;
DTextureVk.cpp1758 access.onImageComputeShaderWrite(mImage->toGLLevel(destBaseLevelVk), writeLevelCount, 0, in generateMipmapsWithCompute()