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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp517 glw::GLenum to_internalformat = (n == 0) ? GL_RGBA8 : (n == 1) ? GL_RGBA32I : GL_RGBA32UI; in iterate() local
525 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, T… in iterate()