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Searched refs:tokens_in (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_vpos.c84 tgsi_write_vpos(const struct tgsi_token *tokens_in, in tgsi_write_vpos() argument
89 const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens; in tgsi_write_vpos()
104 tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base); in tgsi_write_vpos()
Dtgsi_aa_point.c273 tgsi_add_aa_point(const struct tgsi_token *tokens_in, in tgsi_add_aa_point() argument
278 const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens; in tgsi_add_aa_point()
306 tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base); in tgsi_add_aa_point()
Dtgsi_two_side.c200 tgsi_add_two_side(const struct tgsi_token *tokens_in) in tgsi_add_two_side() argument
204 const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens; in tgsi_add_two_side()
226 tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base); in tgsi_add_two_side()
Dtgsi_two_side.h32 tgsi_add_two_side(const struct tgsi_token *tokens_in);
Dtgsi_aa_point.h32 tgsi_add_aa_point(const struct tgsi_token *tokens_in,
Dtgsi_vpos.h32 tgsi_write_vpos(const struct tgsi_token *tokens_in,
Dtgsi_point_sprite.h32 tgsi_add_point_sprite(const struct tgsi_token *tokens_in,
Dtgsi_dynamic_indexing.h33 tgsi_remove_dynamic_indexing(const struct tgsi_token *tokens_in,
Dtgsi_dynamic_indexing.c327 tgsi_remove_dynamic_indexing(const struct tgsi_token *tokens_in, in tgsi_remove_dynamic_indexing() argument
334 const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens; in tgsi_remove_dynamic_indexing()
356 tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base); in tgsi_remove_dynamic_indexing()
Dtgsi_transform.c106 tgsi_transform_shader(const struct tgsi_token *tokens_in, in tgsi_transform_shader() argument
138 if (tgsi_parse_init( &parse, tokens_in ) != TGSI_PARSE_OK) { in tgsi_transform_shader()
Dtgsi_point_sprite.c502 tgsi_add_point_sprite(const struct tgsi_token *tokens_in, in tgsi_add_point_sprite() argument
510 const uint new_len = tgsi_num_tokens(tokens_in) + num_new_tokens; in tgsi_add_point_sprite()
577 tgsi_transform_shader(tokens_in, new_tokens, new_len, &transform.base); in tgsi_add_point_sprite()
Dtgsi_transform.h574 tgsi_transform_shader(const struct tgsi_token *tokens_in,
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_tgsi.c104 …ct tgsi_token *virgl_tgsi_transform(struct virgl_context *vctx, const struct tgsi_token *tokens_in) in virgl_tgsi_transform() argument
108 const uint newLen = tgsi_num_tokens(tokens_in); in virgl_tgsi_transform()
123 tgsi_transform_shader(tokens_in, new_tokens, newLen, &transform.base); in virgl_tgsi_transform()
Dvirgl_context.h130 …t tgsi_token *virgl_tgsi_transform(struct virgl_context *vctx, const struct tgsi_token *tokens_in);
/external/virglrenderer/src/gallium/auxiliary/tgsi/
Dtgsi_transform.c106 tgsi_transform_shader(const struct tgsi_token *tokens_in, in tgsi_transform_shader() argument
134 if (tgsi_parse_init( &parse, tokens_in ) != TGSI_PARSE_OK) { in tgsi_transform_shader()
Dtgsi_transform.h90 tgsi_transform_shader(const struct tgsi_token *tokens_in,