Searched refs:tooHigh (Results 1 – 10 of 10) sorted by relevance
358 int tooHigh = set.isEmpty() ? 0 : set.last() + 1; in create() local359 set.add(tooHigh); in create()360 return checkedCreate(set).headSet(tooHigh); in create()385 int tooHigh = set.last() + 1; in create() local387 set.add(tooHigh); in create()389 return checkedCreate(set).subSet(tooLow + 1, tooHigh); in create()
109 const float tooHigh = 12.3f; variable116 std::to_string(::utility::binaryCopy<uint32_t>(tooHigh))},
147 || (hasLowerBound() && tooHigh(getLowerEndpoint())); in isEmpty()159 boolean tooHigh(@Nullable T t) { in tooHigh() method in GeneralRange169 return !tooLow(t) && !tooHigh(t); in contains()
442 } else if (range.tooHigh(current.getElement())) {520 node != header && node != null && !range.tooHigh(node.getElement());
147 || (hasLowerBound() && tooHigh(getLowerEndpoint())); in isEmpty()159 boolean tooHigh(@NullableDecl T t) { in tooHigh() method in GeneralRange169 return !tooLow(t) && !tooHigh(t); in contains()
442 } else if (range.tooHigh(current.getElement())) {
105 assertFalse(range.tooHigh(i)); in testLowerRange()119 range.tooHigh(i));
917 GLint tooHigh; in TEST_P() local918 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &tooHigh); in TEST_P()924 glUniform1i(location, tooHigh); in TEST_P()926 glUniform1iv(location, 1, &tooHigh); in TEST_P()