Searched refs:too_low (Results 1 – 2 of 2) sorted by relevance
92 bool too_low = false; in IsRenderTooLow() local95 too_low = true; in IsRenderTooLow()109 too_low = true; // Discards all blocks if one of them is too low. in IsRenderTooLow()115 return too_low; in IsRenderTooLow()
335 DiyFp too_low = DiyFp(low.f() - unit, low.e()); in DigitGen() local339 DiyFp unsafe_interval = DiyFp::Minus(too_high, too_low); in DigitGen()