Searched refs:totalAttributeCnt (Results 1 – 3 of 3) sorted by relevance
509 int totalAttributeCnt = primProc.numVertexAttributes() + primProc.numInstanceAttributes(); in Create() local510 SkASSERT(totalAttributeCnt <= gpu->vkCaps().maxVertexAttributes()); in Create()511 VkVertexInputAttributeDescription* pAttribs = attributeDesc.push_back_n(totalAttributeCnt); in Create()
515 int totalAttributeCnt = vertexAttribs.count() + instanceAttribs.count(); in Make() local516 SkASSERT(totalAttributeCnt <= gpu->vkCaps().maxVertexAttributes()); in Make()517 VkVertexInputAttributeDescription* pAttribs = attributeDesc.push_back_n(totalAttributeCnt); in Make()
528 unsigned int totalAttributeCnt = programInfo.geomProc().numVertexAttributes() + in create_pipeline_state() local530 SkAutoSTArray<4, D3D12_INPUT_ELEMENT_DESC> inputElements(totalAttributeCnt); in create_pipeline_state()533 psoDesc.InputLayout = { inputElements.get(), totalAttributeCnt }; in create_pipeline_state()