Searched refs:totalComponents (Results 1 – 4 of 4) sorted by relevance
970 size_t totalComponents = 0; in linkValidateTransformFeedback() local1036 totalComponents += componentCount; in linkValidateTransformFeedback()1038 totalComponents > static_cast<GLuint>(caps.maxTransformFeedbackInterleavedComponents)) in linkValidateTransformFeedback()1040 mInfoLog << "Transform feedback varying total components (" << totalComponents in linkValidateTransformFeedback()
1272 int totalComponents = 0; in applyTransformFeedback() local1281 baseOffset + (totalComponents * sizeof(float)), in applyTransformFeedback()1284 totalComponents += rowCount * colCount * size; in applyTransformFeedback()1439 size_t totalComponents = 0; in linkTransformFeedback() local1487 totalComponents += componentCount; in linkTransformFeedback()1515 totalComponents > sw::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) in linkTransformFeedback()1518 totalComponents, sw::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS); in linkTransformFeedback()1522 totalLinkedVaryingsComponents = totalComponents; in linkTransformFeedback()
9625 unsigned totalComponents = 0; in setTextureReturnType() local9634 totalComponents += memberVectorSize; in setTextureReturnType()9637 if (totalComponents > 4) { in setTextureReturnType()
9629 unsigned totalComponents = 0; in setTextureReturnType() local9638 totalComponents += memberVectorSize; in setTextureReturnType()9641 if (totalComponents > 4) { in setTextureReturnType()