Searched refs:total_image_units (Results 1 – 2 of 2) sorted by relevance
632 unsigned total_image_units = 0; in check_image_resources() local644 total_image_units += sh->Program->info.num_images; in check_image_resources()648 if (total_image_units > ctx->Const.MaxCombinedImageUniforms) in check_image_resources()658 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()
3372 unsigned total_image_units = 0; in check_image_resources() local3383 total_image_units += sh->Program->info.num_images; in check_image_resources()3397 if (total_image_units > ctx->Const.MaxCombinedImageUniforms) in check_image_resources()3400 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()