Searched refs:total_shader_storage_blocks (Results 1 – 3 of 3) sorted by relevance
183 unsigned total_shader_storage_blocks = 0; in link_util_check_uniform_resources() local219 total_shader_storage_blocks += sh->Program->info.num_ssbos; in link_util_check_uniform_resources()228 if (total_shader_storage_blocks > ctx->Const.MaxCombinedShaderStorageBlocks) { in link_util_check_uniform_resources()230 total_shader_storage_blocks, in link_util_check_uniform_resources()
634 unsigned total_shader_storage_blocks = 0; in check_image_resources() local645 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()658 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()
3374 unsigned total_shader_storage_blocks = 0; in check_image_resources() local3384 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()3400 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()