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Searched refs:total_shader_storage_blocks (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker_util.cpp183 unsigned total_shader_storage_blocks = 0; in link_util_check_uniform_resources() local
219 total_shader_storage_blocks += sh->Program->info.num_ssbos; in link_util_check_uniform_resources()
228 if (total_shader_storage_blocks > ctx->Const.MaxCombinedShaderStorageBlocks) { in link_util_check_uniform_resources()
230 total_shader_storage_blocks, in link_util_check_uniform_resources()
Dgl_nir_linker.c634 unsigned total_shader_storage_blocks = 0; in check_image_resources() local
645 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()
658 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()
Dlinker.cpp3374 unsigned total_shader_storage_blocks = 0; in check_image_resources() local
3384 total_shader_storage_blocks += sh->Program->info.num_ssbos; in check_image_resources()
3400 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()