Searched refs:total_spill_size (Results 1 – 2 of 2) sorted by relevance
422 int total_spill_size = (v3d->screen->devinfo.qpu_count * 4 * in v3d_get_compiled_shader() local427 total_spill_size, "spill"); in v3d_get_compiled_shader()
1410 const uint32_t total_spill_size = in pipeline_check_spill_size() local1417 v3dv_bo_alloc(device, total_spill_size, "spill", true); in pipeline_check_spill_size()