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Searched refs:total_triangle_count (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dparameter_validation_utils.cpp3398 uint64_t total_triangle_count = 0; in ValidateAccelerationStructureInfoNV() local
3407 total_triangle_count += geometry.geometry.triangles.indexCount / 3; in ValidateAccelerationStructureInfoNV()
3409 if (total_triangle_count > phys_dev_ext_props.ray_tracing_props.maxTriangleCount) { in ValidateAccelerationStructureInfoNV()