Searched refs:total_triangle_count (Results 1 – 1 of 1) sorted by relevance
3398 uint64_t total_triangle_count = 0; in ValidateAccelerationStructureInfoNV() local3407 total_triangle_count += geometry.geometry.triangles.indexCount / 3; in ValidateAccelerationStructureInfoNV()3409 if (total_triangle_count > phys_dev_ext_props.ray_tracing_props.maxTriangleCount) { in ValidateAccelerationStructureInfoNV()