Searched refs:total_verts (Results 1 – 1 of 1) sorted by relevance
325 int total_verts = 0; in llvm_fetch_gs_outputs() local339 total_verts += shader->llvm_emitted_vertices[i + (stream * shader->vector_length)]; in llvm_fetch_gs_outputs()369 for (i = 0; i < total_verts; ++i) { in llvm_fetch_gs_outputs()396 shader->stream[stream].emitted_vertices += total_verts; in llvm_fetch_gs_outputs()