Searched refs:tpg_min_tes_output_segments_required_in_play (Results 1 – 2 of 2) sorted by relevance
3730 uint32_t tpg_min_tes_output_segments_required_in_play; member3744 assert(values->tpg_min_tes_output_segments_required_in_play >= 1); in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack()3768 __gen_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8); in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack()3770 cl[ 7] = __gen_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8) >> 8 | in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack()3797 values->tpg_min_tes_output_segments_required_in_play = __gen_unpack_uint(cl, 54, 56) + 1; in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_unpack()
472 shader.tpg_min_tes_output_segments_required_in_play = 1; in v3d_emit_tes_gs_shader_params()