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Searched refs:trackGpuTime (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/tests/perf_tests/
DTextureUploadPerf.cpp30 trackGpuTime = true; in TextureUploadParams()
363 params.trackGpuTime = false; in VulkanPBOParams()
376 params.trackGpuTime = false; in ES3OpenGLPBOParams()
DANGLEPerfTest.h145 bool trackGpuTime = false; member
248 output.trackGpuTime = false; in NullDevice()
DPreRotationPerf.cpp38 trackGpuTime = true; in PreRotationParams()
DClearPerf.cpp30 trackGpuTime = true; in ClearParams()
DANGLEPerfTest.cpp878 if (mTestParams.trackGpuTime && mIsTimestampQueryAvailable) in startGpuTimer()
887 if (mTestParams.trackGpuTime && mIsTimestampQueryAvailable) in stopGpuTimer()
898 if (mTestParams.trackGpuTime && mIsTimestampQueryAvailable) in computeGPUTime()
DMultisampledRenderToTexturePerf.cpp30 trackGpuTime = true; in MultisampledRenderToTextureParams()
DGenerateMipmapPerf.cpp30 trackGpuTime = true; in GenerateMipmapParams()
DVulkanBarriersPerf.cpp34 trackGpuTime = true; in VulkanBarriersPerfParams()
DTracePerfTest.cpp1630 out.trackGpuTime = surfaceType == SurfaceType::WindowWithVSync; in CombineWithSurfaceType()