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Searched refs:transformFeedbackBufferMode (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.hpp345 deUint32 transformFeedbackBufferMode; //!< TF buffer mode, or GL_NONE. member
349 ProgramSources (void) : transformFeedbackBufferMode(0), separable(false) {} in ProgramSources()
352 …ces& operator<< (const TransformFeedbackMode& mode) { transformFeedbackBufferMode = mode.… in operator <<()
DgluShaderProgram.cpp424 …DE_ASSERT((sources.transformFeedbackBufferMode == GL_NONE) == sources.transformFeedbackVaryings.em… in init()
425 if (sources.transformFeedbackBufferMode != GL_NONE) in init()
431 …sformFeedbackVaryings((int)tfVaryings.size(), &tfVaryings[0], sources.transformFeedbackBufferMode); in init()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp143 transformFeedbackBufferMode = GL_INTERLEAVED_ATTRIBS; in Program()
1234 switch(transformFeedbackBufferMode) in applyTransformFeedback()
1290 UNREACHABLE(transformFeedbackBufferMode); in applyTransformFeedback()
1479 if(transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && in linkTransformFeedback()
1514 if(transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && in linkTransformFeedback()
2950 transformFeedbackBufferMode = bufferMode; in setTransformFeedbackVaryings()
3013 return transformFeedbackBufferMode; in getTransformFeedbackBufferMode()
DProgram.h293 GLenum transformFeedbackBufferMode; variable