Searched refs:transform_points4_3d_no_rot (Results 1 – 1 of 1) sorted by relevance
700 TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, in TAG() argument799 TAG_TAB_4[MATRIX_3D_NO_ROT] = TAG(transform_points4_3d_no_rot); in TAG()