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Searched refs:translatedShaderSource (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/null/
DContextNULL.cpp84 mExtensions.translatedShaderSource = true; in ContextNULL()
/external/angle/src/libANGLE/
DCaps.h402 bool translatedShaderSource = false; member
DCaps.cpp1004 … map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource); in GetExtensionInfoMap()
DvalidationES2.cpp5858 if (!context->getExtensions().translatedShaderSource) in ValidateGetTranslatedShaderSourceANGLE()
DvalidationES.cpp6367 if (!context->getExtensions().translatedShaderSource) in ValidateGetShaderivBase()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp737 extensions->translatedShaderSource = true; in GenerateCaps()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm794 mNativeExtensions.translatedShaderSource = true;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1625 extensions->translatedShaderSource = true; in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1584 extensions->translatedShaderSource = true; in GenerateCaps()