Searched refs:translatedShaderSource (Results 1 – 9 of 9) sorted by relevance
84 mExtensions.translatedShaderSource = true; in ContextNULL()
402 bool translatedShaderSource = false; member
1004 … map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource); in GetExtensionInfoMap()
5858 if (!context->getExtensions().translatedShaderSource) in ValidateGetTranslatedShaderSourceANGLE()
6367 if (!context->getExtensions().translatedShaderSource) in ValidateGetShaderivBase()
737 extensions->translatedShaderSource = true; in GenerateCaps()
794 mNativeExtensions.translatedShaderSource = true;
1625 extensions->translatedShaderSource = true; in GenerateCaps()
1584 extensions->translatedShaderSource = true; in GenerateCaps()