Searched refs:transposedInAtlas (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/tessellate/ |
D | GrDrawAtlasPathOp.h | 20 bool transposedInAtlas, const SkMatrix& viewMatrix, GrPaint&& paint) in GrDrawAtlasPathOp() argument 24 , fInstanceList(devIBounds, locationInAtlas, transposedInAtlas, paint.getColor4f(), in GrDrawAtlasPathOp() 60 bool transposedInAtlas, const SkPMColor4f& color, const SkMatrix& m) in Instance() 63 (transposedInAtlas) ? -devIBounds.height() : devIBounds.height()} in Instance() 78 bool transposedInAtlas, const SkPMColor4f& color, const SkMatrix& viewMatrix) in InstanceList() 79 : fInstance(devIBounds, locationInAtlas, transposedInAtlas, color, viewMatrix) { in InstanceList()
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D | GrTessellationPathRenderer.cpp | 260 bool transposedInAtlas; in onDrawPath() local 263 &transposedInAtlas)) { in onDrawPath() 280 devIBounds, locationInAtlas, transposedInAtlas, *args.fViewMatrix, in onDrawPath() 296 bool* transposedInAtlas) { in tryAddPathToAtlas() argument 323 *transposedInAtlas = minDimension > maxDimenstion; in tryAddPathToAtlas() 324 if (*transposedInAtlas) { in tryAddPathToAtlas() 340 if (*transposedInAtlas) { in tryAddPathToAtlas()
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D | GrTessellationPathRenderer.h | 69 SkIPoint16* locationInAtlas, bool* transposedInAtlas);
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