Home
last modified time | relevance | path

Searched refs:transposedInAtlas (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrDrawAtlasPathOp.h20 bool transposedInAtlas, const SkMatrix& viewMatrix, GrPaint&& paint) in GrDrawAtlasPathOp() argument
24 , fInstanceList(devIBounds, locationInAtlas, transposedInAtlas, paint.getColor4f(), in GrDrawAtlasPathOp()
60 bool transposedInAtlas, const SkPMColor4f& color, const SkMatrix& m) in Instance()
63 (transposedInAtlas) ? -devIBounds.height() : devIBounds.height()} in Instance()
78 bool transposedInAtlas, const SkPMColor4f& color, const SkMatrix& viewMatrix) in InstanceList()
79 : fInstance(devIBounds, locationInAtlas, transposedInAtlas, color, viewMatrix) { in InstanceList()
DGrTessellationPathRenderer.cpp260 bool transposedInAtlas; in onDrawPath() local
263 &transposedInAtlas)) { in onDrawPath()
280 devIBounds, locationInAtlas, transposedInAtlas, *args.fViewMatrix, in onDrawPath()
296 bool* transposedInAtlas) { in tryAddPathToAtlas() argument
323 *transposedInAtlas = minDimension > maxDimenstion; in tryAddPathToAtlas()
324 if (*transposedInAtlas) { in tryAddPathToAtlas()
340 if (*transposedInAtlas) { in tryAddPathToAtlas()
DGrTessellationPathRenderer.h69 SkIPoint16* locationInAtlas, bool* transposedInAtlas);