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/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp823 tcu::Vec3 triP[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureProjected() local
840 float s = projectedTriInterpolate(triS[triNdx], triP[triNdx], triNx, triNy); in sampleTextureProjected()
841 float t = projectedTriInterpolate(triT[triNdx], triP[triNdx], triNx, triNy); in sampleTextureProjected()
842 float r = projectedTriInterpolate(triR[triNdx], triP[triNdx], triNx, triNy); in sampleTextureProjected()
843 …ProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[triNdx], triWx, tri… in sampleTextureProjected()