Home
last modified time | relevance | path

Searched refs:triV (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp520 tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) }; in sampleTextureProjected() local
540 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected()
821 tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) }; in sampleTextureProjected() local
843 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP… in sampleTextureProjected()