Searched refs:triW (Results 1 – 3 of 3) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.cpp | 478 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureProjected() local 495 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected() 496 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (flo… in sampleTextureProjected() 521 tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureProjected() local 538 float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected() 539 float t = projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy); in sampleTextureProjected() 540 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected() 625 const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; in sampleTextureCube() local 645 const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), in sampleTextureCube() 646 triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), in sampleTextureCube() [all …]
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 74 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() local 89 … float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference() 90 … float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference() 91 … float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 72 tcu::Vec3 triW[2] = { wCoord.swizzle(0, 1, 2), wCoord.swizzle(3, 2, 1) }; in renderReference() local 87 … float r = projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy) * scale[0] + bias[0]; in renderReference() 88 … float g = projectedTriInterpolate(triG[triNdx], triW[triNdx], triNx, triNy) * scale[1] + bias[1]; in renderReference() 89 … float b = projectedTriInterpolate(triB[triNdx], triW[triNdx], triNx, triNy) * scale[2] + bias[2]; in renderReference()
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