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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.cpp253 const float triangle_vertex1_cartesian[2] = { 0.5f, 0.0f }; in convertBarycentricCoordinatesToCartesian() local
257 …ordinates[0] = (float)((double)barycentric_coordinates[0] * (double)triangle_vertex1_cartesian[0] + in convertBarycentricCoordinatesToCartesian()
260 out_cartesian_coordinates[1] = barycentric_coordinates[0] * triangle_vertex1_cartesian[1] + in convertBarycentricCoordinatesToCartesian()