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Searched refs:triangle_vertex2_cartesian (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.cpp254 const float triangle_vertex2_cartesian[2] = { 1.0f, 1.0f }; in convertBarycentricCoordinatesToCartesian() local
258 (double)barycentric_coordinates[1] * (double)triangle_vertex2_cartesian[0] + in convertBarycentricCoordinatesToCartesian()
261 barycentric_coordinates[1] * triangle_vertex2_cartesian[1] + in convertBarycentricCoordinatesToCartesian()