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Searched refs:triangle_vertex3_cartesian (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.cpp255 const float triangle_vertex3_cartesian[2] = { 0.0f, 1.0f }; in convertBarycentricCoordinatesToCartesian() local
259 (double)barycentric_coordinates[2] * (double)triangle_vertex3_cartesian[0]); in convertBarycentricCoordinatesToCartesian()
262 barycentric_coordinates[2] * triangle_vertex3_cartesian[1]; in convertBarycentricCoordinatesToCartesian()