Searched refs:triangle_vertex_data (Results 1 – 3 of 3) sorted by relevance
1381 bool TessellationShaderUtils::isTriangleDefined(const float* triangle_vertex_data, const float* ver… in isTriangleDefined() argument1389 if ((de::abs(triangle_vertex_data[0] - vertex_data[0]) < epsilon && in isTriangleDefined()1390 de::abs(triangle_vertex_data[1] - vertex_data[1]) < epsilon && in isTriangleDefined()1391 de::abs(triangle_vertex_data[2] - vertex_data[2]) < epsilon) || in isTriangleDefined()1392 (de::abs(triangle_vertex_data[3] - vertex_data[0]) < epsilon && in isTriangleDefined()1393 de::abs(triangle_vertex_data[4] - vertex_data[1]) < epsilon && in isTriangleDefined()1394 de::abs(triangle_vertex_data[5] - vertex_data[2]) < epsilon) || in isTriangleDefined()1395 (de::abs(triangle_vertex_data[6] - vertex_data[0]) < epsilon && in isTriangleDefined()1396 de::abs(triangle_vertex_data[7] - vertex_data[1]) < epsilon && in isTriangleDefined()1397 de::abs(triangle_vertex_data[8] - vertex_data[2]) < epsilon)) in isTriangleDefined()[all …]
444 const float* triangle_vertex_data = in iterate() local460 const float* triangle_ptr = triangle_vertex_data + 3 * n_vertex; in iterate()501 << " (" << triangle_vertex_data[0] << ", " << triangle_vertex_data[1] << ", " in iterate()502 << triangle_vertex_data[2] << ")" in iterate()
309 static bool isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data);