Searched refs:u1u2 (Results 1 – 2 of 2) sorted by relevance
340 double u1u2 = Vector3D.dotProduct(u1, u2); in Rotation() local342 double coeffU = u1u2 / u1u1; in Rotation()344 double beta = FastMath.sqrt((u2u2 - u1u2 * coeffU) / (v2v2 - v1v2 * coeffV)); in Rotation()
25 u1u2