Searched refs:u2u2 (Results 1 – 1 of 1) sorted by relevance
317 double u2u2 = Vector3D.dotProduct(u2, u2); in Rotation() local320 if ((u1u1 == 0) || (u2u2 == 0) || (v1v1 == 0) || (v2v2 == 0)) { in Rotation()344 double beta = FastMath.sqrt((u2u2 - u1u2 * coeffU) / (v2v2 - v1v2 * coeffV)); in Rotation()