Searched refs:u_log_printf (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_log.h | 82 u_log_printf(struct u_log_context *ctx, const char *fmt, ...) _util_printf_format(2,3);
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D | u_log.c | 127 u_log_printf(struct u_log_context *ctx, const char *fmt, ...) in u_log_printf() function
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_texture.c | 833 u_log_printf(log, in si_print_texture_info() 843 u_log_printf(log, in si_print_texture_info() 851 u_log_printf(log, in si_print_texture_info() 860 u_log_printf(log, in si_print_texture_info() 868 u_log_printf(log, in si_print_texture_info() 875 u_log_printf(log, in si_print_texture_info() 883 u_log_printf(log, " Stencil: offset=%" PRIu64 ", swmode=%u, epitch=%u\n", in si_print_texture_info() 890 u_log_printf(log, in si_print_texture_info() 899 u_log_printf( in si_print_texture_info() 908 u_log_printf(log, in si_print_texture_info() [all …]
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D | si_debug.c | 626 u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i); in si_dump_framebuffer() 628 u_log_printf(log, "\n"); in si_dump_framebuffer() 633 u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n"); in si_dump_framebuffer() 635 u_log_printf(log, "\n"); in si_dump_framebuffer()
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D | si_blit.c | 304 u_log_printf(sctx->log, in si_decompress_depth() 428 u_log_printf(sctx->log, in si_blit_decompress_color()
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D | si_pipe.c | 387 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string); in si_emit_string_marker()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_texture.c | 831 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, " in r600_print_texture_info() 841 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, " in r600_print_texture_info() 849 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, " in r600_print_texture_info() 856 u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, " in r600_print_texture_info() 862 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u " in r600_print_texture_info() 868 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", " in r600_print_texture_info() 882 u_log_printf(log, " StencilLayout: tilesplit=%u\n", in r600_print_texture_info() 885 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", " in r600_print_texture_info()
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