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Searched refs:u_sampler (Results 1 – 5 of 5) sorted by relevance

/external/deqp/data/gles31/shaders/es31/
Dandroid_extension_pack.test152 uniform mediump sampler2DMSArray u_sampler;
156 if (texelFetch(u_sampler, ivec3(0, 0, 0), 0).r > 0.5)
410 uniform mediump samplerBuffer u_sampler;
414 if (textureSize(u_sampler) > 10)
440 uniform mediump samplerCubeArray u_sampler;
444 if (textureSize(u_sampler, 3).y > 10)
/external/deqp/data/gles31/shaders/es32/
Dandroid_extension_pack.test166 uniform mediump sampler2DMSArray u_sampler;
170 if (texelFetch(u_sampler, ivec3(0, 0, 0), 0).r > 0.5)
418 uniform mediump samplerBuffer u_sampler;
422 if (textureSize(u_sampler) > 10)
447 uniform mediump samplerCubeArray u_sampler;
451 if (textureSize(u_sampler, 3).y > 10)
/external/mesa3d/src/gallium/frontends/xa/
Dxa_tgsi.c196 struct ureg_src y_sampler, u_sampler, v_sampler; in create_yuv_shader() local
214 u_sampler = ureg_DECL_sampler(ureg, 1); in create_yuv_shader()
233 ureg_TEX(ureg, u, TGSI_TEXTURE_2D, pos, u_sampler); in create_yuv_shader()
/external/mesa3d/src/gallium/auxiliary/
DMakefile.sources281 util/u_sampler.c \
282 util/u_sampler.h \
Dmeson.build297 'util/u_sampler.c',
298 'util/u_sampler.h',