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Searched refs:uav (Results 1 – 7 of 7) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dspv.hlslDebugInfo.frag.out17 // OpModuleProcessed shift-uav-binding 5
Dhlsl.snorm.uav.comp.out1 hlsl.snorm.uav.comp
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.hlslDebugInfo.frag.out17 // OpModuleProcessed shift-uav-binding 5
Dhlsl.snorm.uav.comp.out1 hlsl.snorm.uav.comp
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h300 const UAVType *uav);
DStateManager11.cpp811 const UAVType *uav) in setUnorderedAccessViewInternal() argument
817 if (record.view != reinterpret_cast<uintptr_t>(uav)) in setUnorderedAccessViewInternal()
820 ID3D11UnorderedAccessView *uavPtr = uav ? uav->get() : nullptr; in setUnorderedAccessViewInternal()
DTextureStorage11.cpp454 d3d11::SharedUAV uav; in getCachedOrCreateUAVForImage() local
455 ANGLE_TRY(createUAVForImage(context, key.level, format, *texture, &uav)); in getCachedOrCreateUAVForImage()
456 const auto &insertIt = mUavCacheForImage.insert(std::make_pair(key, std::move(uav))); in getCachedOrCreateUAVForImage()