Searched refs:uavDesc (Results 1 – 2 of 2) sorted by relevance
1504 D3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc; in createUAVForImage() local1505 uavDesc.Format = format; in createUAVForImage()1506 uavDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D; in createUAVForImage()1507 uavDesc.Texture2D.MipSlice = mTopLevel + level; in createUAVForImage()1509 mRenderer->allocateResource(GetImplAs<Context11>(context), uavDesc, texture.get(), outUAV)); in createUAVForImage()2667 D3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc; in createUAVForImage() local2668 uavDesc.Format = format; in createUAVForImage()2669 uavDesc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY; in createUAVForImage()2670 uavDesc.Texture2DArray.MipSlice = mTopLevel + level; in createUAVForImage()2671 uavDesc.Texture2DArray.FirstArraySlice = 0; in createUAVForImage()[all …]
911 D3D12_RESOURCE_DESC uavDesc = d3dTex->d3dResource()->GetDesc(); in onRegenerateMipMapLevels() local912 uavDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; in onRegenerateMipMapLevels()921 uavDesc, grProtected, GrMipmapStatus::kDirty); in onRegenerateMipMapLevels()