Searched refs:uavPtr (Results 1 – 1 of 1) sorted by relevance
820 ID3D11UnorderedAccessView *uavPtr = uav ? uav->get() : nullptr; in setUnorderedAccessViewInternal() local823 if (uavPtr) in setUnorderedAccessViewInternal()825 uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(uavPtr)); in setUnorderedAccessViewInternal()833 deviceContext->CSSetUnorderedAccessViews(resourceSlot, 1, &uavPtr, nullptr); in setUnorderedAccessViewInternal()835 mCurComputeUAVs.update(resourceSlot, uavPtr); in setUnorderedAccessViewInternal()3717 d3d11::UnorderedAccessView *uavPtr = nullptr; in syncShaderStorageBuffersForShader() local3730 &uavPtr)); in syncShaderStorageBuffersForShader()3736 setUnorderedAccessViewInternal(shaderType, registerIndex, uavPtr); in syncShaderStorageBuffersForShader()3816 d3d11::UnorderedAccessView *uavPtr = nullptr; in syncAtomicCounterBuffersForShader() local3817 ANGLE_TRY(bufferStorage->getRawUAVRange(context, buffer.getOffset(), viewSize, &uavPtr)); in syncAtomicCounterBuffersForShader()[all …]