Searched refs:ubo_enabled_mask (Results 1 – 2 of 2) sorted by relevance
60 uint32_t ubo_enabled_mask; member
131 uint32_t remaining_mask = binding->ubo_enabled_mask; in virgl_rebind_resource()258 uint32_t remaining_mask = binding->ubo_enabled_mask; in virgl_attach_res_uniform_buffers()651 binding->ubo_enabled_mask |= 1 << index; in virgl_set_constant_buffer()661 binding->ubo_enabled_mask &= ~(1 << index); in virgl_set_constant_buffer()1360 while (binding->ubo_enabled_mask) { in virgl_release_shader_binding()1361 int i = u_bit_scan(&binding->ubo_enabled_mask); in virgl_release_shader_binding()