Searched refs:ubo_index (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_compiler.c | 294 int ubo_index = !nir->num_uniforms; in zink_shader_create() local 311 ret->bindings[ret->num_bindings].index = ubo_index++; in zink_shader_create()
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/external/angle/src/tests/gl_tests/ |
D | GLSLTest.cpp | 3914 GLuint ubo_index = glGetUniformBlockIndex(program.get(), "UBO"); in TEST_P() local 3915 ASSERT_NE(ubo_index, GL_INVALID_INDEX); in TEST_P() 3916 glUniformBlockBinding(program.get(), ubo_index, 5); in TEST_P()
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/external/mesa3d/src/amd/llvm/ |
D | ac_nir_to_llvm.c | 3836 LLVMValueRef ubo_index = ctx->abi->load_ubo(ctx->abi, 0, 0, false, ctx->ac.i32_0); in get_bindless_index_from_uniform() local 3839 ac_build_buffer_load(&ctx->ac, ubo_index, 1, NULL, offset, NULL, 0, 0, true, true); in get_bindless_index_from_uniform()
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