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Searched refs:uniName (Results 1 – 3 of 3) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp74 const char* uniName; in emitTransforms() local
78 &uniName).toIndex(); in emitTransforms()
92 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), uniName, localCoords.c_str()); in emitTransforms()
94 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, localCoords.c_str()); in emitTransforms()
/external/skqp/src/gpu/effects/
DGrTextureDomain.cpp96 SkString uniName("TexDom"); in sampleTexture() local
98 uniName.appendS32(textureDomain.fIndex); in sampleTexture()
101 uniName.c_str(), &name); in sampleTexture()
109 SkString uniName("DecalParams"); in sampleTexture() local
111 uniName.appendS32(textureDomain.fIndex); in sampleTexture()
115 uniName.c_str(), &name); in sampleTexture()
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp293 const string uniName = "uni" + de::toString(uniformNdx); in genShaderSources() local
319 …vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()
322 …fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources()
335 vertMain << " v_color.rgb *= verify(float( texture(" << uniName in genShaderSources()
339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName in genShaderSources()
346 vertMain << " v_color.rgb *= verify(float(" << uniName in genShaderSources()
350 fragMain << " o_color.rgb *= verify(float(" << uniName in genShaderSources()