Searched refs:uniName (Results 1 – 3 of 3) sorted by relevance
/external/skqp/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 74 const char* uniName; in emitTransforms() local 78 &uniName).toIndex(); in emitTransforms() 92 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), uniName, localCoords.c_str()); in emitTransforms() 94 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, localCoords.c_str()); in emitTransforms()
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/external/skqp/src/gpu/effects/ |
D | GrTextureDomain.cpp | 96 SkString uniName("TexDom"); in sampleTexture() local 98 uniName.appendS32(textureDomain.fIndex); in sampleTexture() 101 uniName.c_str(), &name); in sampleTexture() 109 SkString uniName("DecalParams"); in sampleTexture() local 111 uniName.appendS32(textureDomain.fIndex); in sampleTexture() 115 uniName.c_str(), &name); in sampleTexture()
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformLocationTests.cpp | 293 const string uniName = "uni" + de::toString(uniformNdx); in genShaderSources() local 319 …vertDecl << "uniform " << (layoutInVert ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources() 322 …fragDecl << "uniform " << (layoutInFrag ? layout : "") << glu::declare(uniformInfo.type, uniName) … in genShaderSources() 335 vertMain << " v_color.rgb *= verify(float( texture(" << uniName in genShaderSources() 339 fragMain << " o_color.rgb *= verify(float( texture(" << uniName in genShaderSources() 346 vertMain << " v_color.rgb *= verify(float(" << uniName in genShaderSources() 350 fragMain << " o_color.rgb *= verify(float(" << uniName in genShaderSources()
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